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The Terra3D studioObjects / Scenes / Playable scenes

One workspace.
Three ways to create.

Start with an object, build a complete environment, or shape an interactive experience. Every project begins with your team’s direction.

01 — Objects

Give a single idea a clear form.

Start with a description or reference image. Generate a textured object, then review its shape and details from every angle.

  • 01Text or image as your starting point
  • 02Questions to clarify your direction
  • 03Orbit, zoom, and refine the result
  • 04Download in common 3D formats
Create an object
Object briefExample

Task chair

Direction
An ergonomic office chair with a curved back and a simple, adjustable base.
Materials
Warm gray upholstery, matte aluminum, and soft-touch armrests.
Reference
A side-view sketch and a material reference image.
02 — Scenes

Bring the pieces into one place.

Describe a complete setting, or begin with objects from your library. Give the environment a shared direction for layout, materials, and atmosphere.

  • 01Generate a complete environment
  • 02Include your existing library objects
  • 03Guide the layout and atmosphere
  • 04Preview the scene and export its files
Build a scene
Scene briefExample

Retail showroom

Direction
An open showroom with a central product display and space to move around it.
Objects
The display stand and lounge chair from my project library.
Atmosphere
Pale oak, warm white walls, and soft daylight from one side.
03 — Playable scenes

Design what people can do.

Give your scene actions, objectives, and feedback. Define the experience for VR or non-VR, then build from a brief you can review and edit. VR scenes install on Meta Quest 3 and play offline; non-VR scenes run as Windows and macOS apps.

  • 01Select VR or non-VR controls
  • 02Set the role, objective, and outcome
  • 03Draft brief fields with Agent
  • 04Review screenshots and download the builds
Create a playable scene
VR experience briefExample

Warehouse induction

Role & objective
A new team member completes a safety check before starting work.
Actions & controls
Use tracked controllers to point, select, and pick up safety equipment.
Outcome & feedback
Show clear feedback after each check and a summary when the induction is complete.
04 — Foundation

Familiar at every scale.

The same approach to defining, reviewing, and organizing your work.

  • A clear starting point

    Use a description and relevant references to guide each project.

  • An inspectable result

    Review the shape, composition, or experience in the studio.

  • Every version kept

    Ask for changes with a new prompt. Each result stays in your project library as a version.

  • A useful next step

    Choose from the output formats available for your creation.

Bring the studio to your team.

Objects, scenes, and interactive experiences in one workspace. Tell us about your team and we’ll put together a quote.

Get a quoteBusiness accounts only